I really liked the enviroments and the backstory of this game.
A downloadable game for Windows
Sneak into a forbidden library in your monastery to investigate a series of strange murders.
April 13th, 1854
I'm writing this in case I get caught. I need someone to continue the investigation if the worst happens to me. The last months have been very tense in this monastery. Every few weeks, a monk is found in the morning shredded to pieces and splattered in blood. Even if the abbotts say they already sent a letter asking for help, it shouldn't take this long for help to come. It's clear they're hiding something from us.
So I've decided to take action. Whoever - no, whatever - is doing this must be inside the monastery. One night, I eavesdropped on the abbotts, and heard about some creature, called MAY'TAH. I headed to our library in order to find more about it, but came empty-handed. Weeks of research led to nothing at all. Now, there is only one place left to check - the RESTRICTED SECTION of the library. No one aside from the abbotts can go there, and whoever tries to enter and gets caught, is sentenced to death.
I know I'm putting my life on the line. But I can't stand knowing I might be the next victim, and that the abbotts are doing nothing about it. So, on this night blessed by the full moon, I'm heading there. I'm going to search books about the MAY'TAH in the RESTRICTED SECTION.
Arrow Keys / WASD: Move / Select
Z / Q / E / Enter / Return: Accept / Interact
Heavily inspired by the Restricted Section scene in Harry Potter and the Philosopher's Stone
Made for the Haunted PS1 Wretched Weekend Jam 1
Click download now to get access to the following files:
- RESTRICTED SECTION has been released!Apr 13, 2020
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this was such a great game!! the camera angles were unnerving, the way the story was told was neat, and i love the style/aesthetic of the game :)
I loved this one!
Since the first Alone in the Dark game came out, this "fixed-camera" view has always sent shivers down my spine... what could lurk behind that angle that you are about to turn? What could be just outside your field of view?
The fact that the music stops after gathering all the info is unsettling, too... great work!
Hi, I'm currently making a series where I play through every game submitted to the Wretched Weekend Jam, and yours was the 29th game I played!
Honestly, I LOVED this game. This is one of -if not the- best game of the jam I've played so far! The world building was amazing, the atmosphere was incredible (it's impressive how much you can do with just text), and the art style was spot on! Seriously, brilliant work!
Here's the video for those interested (time stamps in description):
Hey! Thanks for playing - I'm glad you enjoyed it. I thought I wasn't going to make it on time, but the hard work paid off - looks like most people who've played liked it so far :D
Is the game finished and needs no further updates?
Yes, pretty much! It was made for the Haunted PS1 Wreteched Weekend 1 Jam, so I've tried wrapping the game up during the jam. I don't plan on adding anything else to it.
Great use of setting. I thought the camera angles added greatly to the experience. I had a bit of trouble finding the fireplace area, but I made it eventually (some extra hinting in this area might help, if you want to do an update). I liked how I was able to piece together the answer to what happened by myself, even if it did feel like the character I was playing was a few steps behind where I was. Fun game!
Thanks for playing! Yeah, during development I was having problems with the camera angle in that area. I've decided to leave it there like that because of time constraints, but I was sure it was going to be a problem (since even I had problems with it).
Some feedback and reports:
1. Right after looking out the rightmost window I moved down/left and just clipped off the floor and feel out of screen (actually scared me shitless). I tried again and I always seem to fall through.
2. The 'E' button doesn't seem to always work to interact with things, and doesn't work at all to close text screens or choose options.
3. It would be great to be able to speed up/skip text, because sometimes I interact with things I had seen already.
1) Woah, that didn't happen to me at all. I'm going to check what is happening. EDIT: Checked it, but I can't seem to reproduce the bug. Could you give me some more information about your OS, computer speces, etc? Also, can you be more specific on how to trigger it? Is it only after looking at the window, or even without looking at it you fall through the floor? Does it only happen in that exact spot? Please give as much info as posible.
2) Yeah, I didn't even program them - the WASD works as a side effect of the code I wrote :v But I'm going to add suport for it. EDIT: Fixed!
3) Yup, I didn't add this because I was running out of time and had to prioritize other stuff, but I'm definitely going to make an update to add it. EDIT: Fixed!
Thanks for playing and reporting the bugs!
Ok that´s really crazy... I booted up the game again to try the first glitch (the game version I downloaded yesterday) and I didn't fall through the floor this time. It happened to me twice the other day so on the third try I siply avoided it, but now I can't get it to happen again. I will further test it. I'm on a Windows 7 64 bit btw.
Also thanks on the patches, and congratulations on the game!
Really impressive stuff here. Short but filled to the brim with atmosphere. The style used here reminds me a lot of Resident Evil 1, especially the way the doors open at the start and end.
Only thing that put me off was the quality of the writing for the books. Most of them could have used some work with grammar or story telling. They were still able to get the point across though, and service the story well.
Also it might be nice to allow for speeding up of the description text when you look at objects. If I have already read "The restricted section is quite messy..." a few times it would be nice to be able to press enter to speed it up.
Yeah, I agree 100% that the writing was mediocre at best haha, I was already running out of time when I actually went to write the books, and I sorta "forced" the words to come out (couldn't afford to keep thinking much, so I just started to write as I went). Also, I consider narrative one of my weakest skills atm.
Yup, I also thought about adding the "fast text" thing, but again, I was running out of time...I'm actually going to add it in the game in a small update. EDIT: Fixed!